but all in due course, mates.Ĭonceived around 1988 by Ron Gilbert, the main genius behind most of the early LucasArts classics, Monkey Island was originally intended to be LucasArts’ stereotypical game with a pirate theme - largely to indulge Gilbert’s childhood love for Pirates Of The Caribbean (not the movie, which did not exist as of yet, but rather the amusement park). And, being way larger than a pirate’s life, he also bears a bit of responsibility for the demise of the genre. He is the reason why generations of adventure game players still burn with nostalgia for some of those old times, and are happy as heck whenever they succeed in passing a bit of that spark to their younger offspring. He is the ultimate lovable anti-hero, the exemplary trickster without a cause, the embodiment of pure, unadulterated zaniness which transcends both parody and satire and veers off into the same uncharted territories as Monty Python. Because, although the Monkey Island titles may not be among the most inventive, the most profound, or the most revolutionary games in the LucasArts store - such games as Day Of The Tentacle, Grim Fandango, or even Loom have them solidly beat in many different respects - somehow ultimately it is Guybrush Threepwood who has emerged victorious as the primary mascot of LucasArts, if not classic adventure gaming in general. There is a faint chance that you might have heard this line from somewhere even if you are 18 years old and your mom hadn’t even hit puberty when The Secret Of Monkey Island hit the market back in 1990. My name’s Guybrush Threepwood, and I want to be a pirate.
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